interfaces cohesive & compelling

What are the key features of blockbuster games, and what they tell us about millennial engagement. The third blog post in a series on the intersections of gaming and teaching in higher ed.

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tech boom(ers)

Who knew that Boomers were such media-hungry digital infovores? New research shows they consume more TV and more Internet media than any other cohort.

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pedagogies of amusement

If higher ed followed the example of video game designers, our courses would be a lot more fun—while still supporting learning and engagement This is the second entry in a new series of blog posts I am writing on the synergies between game development and educational design. Last week I wrote about what teachers can [...]

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from Farmville to the classroom

Planting seeds of engagement: What teachers can learn about educational design from game developers In a year-end presentation for the Social Games Seattle meeting, lead designer of Farmville Amitt Mahajan of Zynga discussed what’s involved in “building big social games” that millions of people will want to play. A blockbuster game must be designed to [...]

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love game

Always a digitally-savvy early adopter, Harlequin Enterprises expands from e-books into casual gaming

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gaming impulse

Can you judge a game by its cover? Apparently Canadians think so. In the last six months alone, forty percent of video game buying Canadians have made an impulse-purchase based on the packaging, as measured by an NPD survey. Game packaging is exceptionally influential when gamers are deciding between titles or browsing the shelves. Beyond [...]

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